//-----------------------------------------------------------------------------
/// STATE_GAMEPLAY (Implementation)
//-----------------------------------------------------------------------------
START_STATE_CODE( STATE_GAMEPLAY )
{
    START_MESSAGE_HANDLER( MESSAGE_ENTER )
    {
		StateGamePlayInit();
    }

    START_MESSAGE_HANDLER( MESSAGE_UPDATE )
    {		
		StateGamePlayUpdate();
    }

    START_MESSAGE_HANDLER( MESSAGE_PAINT )
    {
		StateGamePlayPaint(s_gBackBuffer);
    }

    START_MESSAGE_HANDLER( MESSAGE_EXIT )
    {
		StateGamePlayExit();
    }

	START_MESSAGE_HANDLER( MESSAGE_HIDENOTIFY )
	{
		// GameHideNotify();
	}
}
